Matiks raises $3.1Million

Matiks raises $3.1Million: This Math Gaming App Scored $3.1M to Make Numbers Actually Fun

Okay, here’s something that’s got me genuinely excited – Matiks, the math gaming platform that’s making numbers actually cool, just landed a massive $3.1M pre-Series A round! And honestly? The timing couldn’t be more perfect. We’re talking about a startup that’s literally gamifying the one subject most of us dreaded in school, and investors are going absolutely crazy for it.

Matiks Secures $3.1M Pre-Series A Funding from Tanglin Ventures

So here’s the scoop: Matiks just raised $3.1 million in its pre-Series A round led by Tanglin Ventures. This math gaming platform transforms how kids learn mathematics through competitive gameplay. This pre-Series A funding represents more than typical edtech investment – it’s backing a solution to make math genuinely engaging. The timing is perfect as parents struggle with traditional math teaching methods that clearly aren’t working.

Funding Led by Tanglin Ventures, with Support from Info Edge, Aman Gupta, Munjal & Saini

The round was led by Tanglin Ventures with impressive backing from Info Edge Ventures and high-profile angels including boAt’s Aman Gupta, plus Unacademy’s Gaurav Munjal and Roman Saini. This isn’t random money – it’s smart capital from proven consumer brand builders and education platform veterans. When Aman Gupta (who built boAt into a billion-dollar brand) backs your math gaming app, that’s serious validation of the business model and market opportunity.

Matiks Plans to Use $3.1M to Expand Team, Marketing, Product and Geographic Reach

Matiks has clear expansion plans for the $3.1M funding: team expansion, marketing scale-up, product development, and geographic expansion beyond India. The strategy focuses on building infrastructure first – expanding team capacity, improving product features for better retention, then scaling marketing. They’re targeting geographic expansion to Southeast Asia and other markets where parents face similar math education challenges.

How Matiks Makes Math Fun: Live Duels, Puzzles, Daily Challenges & Leaderboards

Matiks transforms math education through competitive gaming elements. Students engage in live math duels against global players, solve puzzle battles, complete daily challenges, and climb leaderboards – making mathematics as engaging as popular mobile games. The platform combines fast-paced competition with skill-building, where kids improve speed and accuracy while competing for global rankings. This gamification approach addresses the core problem of math anxiety by making numbers feel like play rather than work.

Meet the Founders: Sudhanshu Bhatia, Mohan Kumar & Sushant Timmapur

The founders are Sushant Timmapur, Mohan Kumar, and Sudhanshu Bhatia, who launched Matiks in September 2024. Remarkably, they secured this major funding round within months of founding – demonstrating exceptional execution speed.

The team clearly understands both gaming psychology and educational needs. Building something compelling enough for Tanglin Ventures and Info Edge to invest before the company’s first birthday shows impressive product-market fit and founder capabilities.

The Bigger Picture: Why This Matiks Pre-Series A Matters

Here’s why this Matiks funding is bigger than just another edtech investment: we’re watching the gamification of education happen in real-time, and Matiks is leading the charge in one of the most challenging subjects. If they can make math fun and engaging through live duels and competitive gameplay, imagine what this approach could do for other subjects. Physics battles? Chemistry competitions? History trivia tournaments? The possibilities are endless!

The fact that established players like Info Edge and successful entrepreneurs like Aman Gupta are backing this math gaming platform signals that we’re looking at a potential category creator here. With their $3.1M pre-Series A funding, Matiks isn’t just building another app – they’re pioneering a completely new way to think about education. And honestly? It’s about time someone made math as addictive as social media!


Business Model of Matiks

How Matiks StartedSeptember 2024 launch by Sushant Timmapur, Mohan Kumar & Sudhanshu Bhatia. Built a math gaming platform solving the massive problem of making mathematics actually fun for kids! Started with the brilliant idea of turning math anxiety into math excitement through competitive gaming elements.
Present ConditionJust raised $3.1M Pre-Series A from Tanglin Ventures with backing from Info Edge, Aman Gupta (boAt) & Unacademy founders. Platform features live math duels, puzzle battles, daily challenges & global leaderboards. Insane speed – funding secured within months of launching!
Future OutlookCompany: Expanding team, scaling marketing, geographic expansion beyond India to Southeast Asia. Industry: EdTech gamification exploding! Traditional math education desperately needs disruption. Math gaming could become a $10B+ market as parents worldwide seek engaging alternatives.
Opportunities for Young Entrepreneur Subject-specific gaming: Physics battles, chemistry competitions, language duels! Age targeting: Preschool math games, adult skill refreshers. Regional adaptation: Local curriculum alignment, cultural gaming preferences. B2B pivot: School licensing, corporate training programs.
Market PositionOperating in India’s $750M EdTech market (growing 20% annually). Math gaming is nascent segment with limited direct competitors. Competing against traditional tutoring (₹45,000 crores), Byju’s-style video learning, and generic educational apps. Early mover advantage in gamified math education!
Competitive MOAT of MatiksGaming-First DNA: Built for engagement, not just education. Live Competition: Real-time duels create social pressure & excitement. Investor Credibility: Aman Gupta + Unacademy backing signals serious potential. Speed Advantage: First-mover in math gaming with proven traction.
Revenue Model of MatiksFreemium Model: Basic duels free, premium features paid. Subscription Plans: Monthly/yearly access to advanced challenges & analytics. B2B Licensing: Schools & coaching centers pay for bulk access. In-app Purchases: Power-ups, cosmetics, tournament entries. Corporate Training: Adult math skill programs.

1 thought on “Matiks raises $3.1Million: This Math Gaming App Scored $3.1M to Make Numbers Actually Fun”

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